AI Insights · Timothy · July 2024
Top 5 Roguelike Games on Android in Ecuador for Q2 2024
Discover the performance trends of the top 5 roguelike games on Android in Ecuador during Q2 2024, focusing on downloads, revenue, and weekly active users.
During the second quarter of 2024, the top 5 roguelike games on Android in Ecuador showcased varied performance trends in terms of downloads, revenue, and weekly active users. Here’s a detailed look at how each game fared during this period.
Level Devil - NOT A Troll Game from Unept saw fluctuating download numbers. Starting strong with 16.2K downloads in the first week of April, it experienced a decline mid-quarter, hitting a low of 3.2K in early May. However, downloads picked up again, reaching 11.4K by the end of May before tapering off to 2.9K by the end of June. Weekly active users followed a similar pattern, starting at 33.5K and dropping to 20.5K by early May, then recovering to 32.9K in early June before ending the quarter at 26.6K.
Hero Wars: Alliance by NEXTERS GLOBAL LTD showed a steady increase in revenue, starting at approximately $398 in early April and peaking at $342 by the end of June. Downloads fluctuated, with a notable peak of 3K at the end of April and another rise to 2.7K towards the end of June. The game's weekly active users remained relatively stable, ranging between 9.9K and 12.4K throughout the quarter.
Looney Tunes™ World of Mayhem from Scopely experienced modest revenue, peaking at $104 in both late April and late June. Downloads varied, with a high of 1.9K in early April and another significant spike to 1.6K at the end of June. Weekly active users peaked at 2.2K in early April but saw a dip mid-quarter, ending at 1.9K by the end of June.
Monster Survivors from VOODOO showed a consistent download trend, peaking at 1.8K in late May. Weekly active users increased steadily, starting at 1.1K in late May and reaching 2.4K by the end of June.
Soul Knight by ChillyRoom had a mixed performance. Revenue peaked at $73 in early June. Downloads spiked to 2.5K in mid-April but generally remained below 500 downloads per week thereafter. Weekly active users hit a high of 12.5K in mid-April, with a notable increase to 10.3K in early June, before ending the quarter at 9.1K.
For more detailed data and insights on app performance, visit Sensor Tower.